Been busy so here are my last two months reflections.
PROJECT AND PORTFOLIO VI: COMPUTER ANIMATION
The Project and Portfolio VI: Computer Animation course combined hands-on learning experiences. This encouraged me to use higher-order thinking to create quality assets, with a focus in compositing, based on compiled reference material for use in a student portfolio.
This was my best learning experience at Full Sail. I started by filming a hallway at a Disney Resort, hoping it had enough tracking to use for my project. Unfortunately, it did not have enough tracker points on the wall. My concept was to take a present-day hallway and turn it into a Star Trek hallway with 3D models. Entirely CG for walls and doors.
My teacher found a hallway that had defined corners, lights, and tracking. I worked for hours and hours to create CG elements. I had my friend, Adam, create a Star trek Turbo Lift that I added and textured. The tracking proved to be difficult to complete correctly. I went in off-hours to get guidance from my teacher, and it seemed that I had learned the hard way to fix things, and he showed me the easy to do everything.
I feel pretty good about how it turned out and will continue to work on it for Portfolio 7.
The second-class this month was ANIMATION PRODUCTION.
The Animation Production course develops the ability to plan, coordinate, and study assets, using traditional methods to demonstrate my strengths as 3-D artists. Working from a photograph and video reference, I learned how to develop characters, environments, vehicles, rigs, and animation ideas.
I had a verbal prompt that was 6 seconds that I had to build an animated scene to match.
This class was fine, and teachers were helpful, it’s just that animation is not in my field, and it was taking time away from my Portfolio project, which goes on my demo reel.
Last month I had MOTION CAPTURE learning techniques to digitize motion, edit sequences, and develop an understanding of simulated motion. I explored motion-capture setup, shooting, data tracking, skeleton retargeting, and animation correction and enhancement. I loved this class, this teacher and wish I had taken it sooner because I love working in Mo Cap. We designed a scene that included three actions, then filmed it in the Mo Cap room, (my teacher was my actor) then I take the data from the performance and clean it. Once it is clean, I assign it to a skeleton, then a rig which is the character and then animates it. This could only be done at school in the motion capture room on their computers. Did I already say I love this class??
Also, this month PRODUCTION MODELING which course is making model development as it applies to production in the animation industry. I explored a variety of topics, including developing surface flow, anatomically correct models, and pipeline techniques. It was a long, tedious process using a completely different workflow then I am used to. All and all, it was fun, and the people in my class were amazing.