Reflections Months 20 & 21

Been busy so here are my last two months reflections.

Portfolio 6

The Project and Portfolio VI: Computer Animation course combined hands-on learning experiences. This encouraged me to use higher-order thinking to create quality assets, with a focus in compositing, based on compiled reference material for use in a student portfolio.
This was my best learning experience at Full Sail. I started by filming a hallway at a Disney Resort, hoping it had enough tracking to use for my project. Unfortunately, it did not have enough tracker points on the wall. My concept was to take a present-day hallway and turn it into a Star Trek hallway with 3D models. Entirely CG for walls and doors.
My teacher found a hallway that had defined corners, lights, and tracking. I worked for hours and hours to create CG elements. I had my friend, Adam, create a Star trek Turbo Lift that I added and textured. The tracking proved to be difficult to complete correctly. I went in off-hours to get guidance from my teacher, and it seemed that I had learned the hard way to fix things, and he showed me the easy to do everything.
I feel pretty good about how it turned out and will continue to work on it for Portfolio 7.

Demo Reel Sept 5

The second-class this month was ANIMATION PRODUCTION.
The Animation Production course develops the ability to plan, coordinate, and study assets, using traditional methods to demonstrate my strengths as 3-D artists. Working from a photograph and video reference, I learned how to develop characters, environments, vehicles, rigs, and animation ideas.
I had a verbal prompt that was 6 seconds that I had to build an animated scene to match.

This class was fine, and teachers were helpful, it’s just that animation is not in my field, and it was taking time away from my Portfolio project, which goes on my demo reel.

Raw Mo Cap Data in Cortex
Final Product

Last month I had MOTION CAPTURE learning techniques to digitize motion, edit sequences, and develop an understanding of simulated motion. I explored motion-capture setup, shooting, data tracking, skeleton retargeting, and animation correction and enhancement. I loved this class, this teacher and wish I had taken it sooner because I love working in Mo Cap. We designed a scene that included three actions, then filmed it in the Mo Cap room, (my teacher was my actor) then I take the data from the performance and clean it. Once it is clean, I assign it to a skeleton, then a rig which is the character and then animates it. This could only be done at school in the motion capture room on their computers. Did I already say I love this class??

Raw Mo Cap Data on Cotex
Complete Scene

Also, this month PRODUCTION MODELING which course is making model development as it applies to production in the animation industry. I explored a variety of topics, including developing surface flow, anatomically correct models, and pipeline techniques. It was a long, tedious process using a completely different workflow then I am used to. All and all, it was fun, and the people in my class were amazing.

Next Month Last Month!
See you at the end of the road!

Historical Archetypes and Mythology Reflection Month 18

The Historical Archetypes and Mythology course introduced me to the connections between history, mythology, and iconic archetypes and the influence these relationships have had on classical and contemporary cultures of the world. Color symbolism was also explored to better appreciate folklore, heroes, and monsters of various cultures.

This month was incredibly interesting. I love mythology, and I thought I was versed in the subject; however, this class had about seventy-five percent new material that I did not know. Specifically, the Egyptian mythology I had learned about in high and had done my own, but I never knew it was so censored in high school.

I feel that I have a clear perspective on how to find and describe the Hero’s Journey. In fact, I cannot stop seeing it when I watch TV. I think that my paper on The Magicians was very thought out and my favorite essay I wrote this month. The paper on spiritual creatures was adventure into Japanese folklore. I love everything Japanese so picking a creature was difficult because there are so many to choose from. I ended up writing about the Tengu. He had an interesting evolution going from villain to hero over the centuries of verbal legends. Someday I hope to go to Japan and see the statues of Tengu in front of temples.

I did watch the required video on The Journey RA and then binged every video they offered. I found them so interesting.

This class had made me curious again. I have been so focused on the art that I have not read or watched anything for just fun on my own. I will remember to take time in the next months to do that because it was good for my mind and soul, like therapy.

This course has helped me delve deeper into the back story or mythology of the series I am writing. I have made myself a goal to write the Hero’s Journey for my show “Half Note Bridge.”

Till next month.

Dylan Smith

Reflections Month 17

Compositing and Scene Finishing

The Compositing and Scene Finishing class broadens the base of my knowledge by offering insight into the process of combining computer-generated imagery (CGI) with video and film elements. By learning what happens when rendered representation is integrated into the post-production process, I will better understand the core principles of proper compositing and finishing practices.
I continued to node-based compositing systems, 3-D camera tracking tools, and common rendering methods used in current post-production pipelines.

Pass One
Pass Two
Pass Three
Pass Four
Pass Five
Pass Six
Pass Seven
Pass Nine

Final Pass Turned below.

Final Pass

This is all the passes I made and had to make a CD render in Nuke. I was given all the pieces required, separately and the goal was to over four weeks put all the parts to together to match in an organized workflow.

It was much trial and error to get it to blend. The lecture videos were beneficial because they offered a step by step process.
This was my favorite class so far. I was fun as hell.

See you next month when I will be making a scene of my own design.

Reflections Month 15 Full Sail University

Character Animation
The Character Animation course focused on my animation skills by exploring methods for creating a movement that is entertaining, appealing, and clearly driven by the characters’ emotions and personality. I worked with classmates to act out and analyze methods for creating solid choices that are unique and interesting. Through discussion and analysis, I was introduced to the importance of evaluating my own work as well as the work of my peers. In other words, being critiqued. This month was very different from other classes because, though the critiques could be harsh, there was no information on how to improve the animations. I sought out clarification from lab teachers and fellow students.

The assignment was to animate to the audio clip and add the lip sync to the dialogue. This was my final turn in pass. I thought adding the lip syncing would be very difficult, however it turned out to be much easier compared to the basic walk. This basic walk had about 20 keys and brake downs for this four second animation. Then there is the addition of ears, tail, foot, hands and emotion. I thought it turned much better than the first project of just the walk and emotion. I fell like I have better understanding of animation

This was the first project and it was to animate a basic walk and an action. I am not really pleased with the final result, but there is never enough time….

This was the first brake down of the animated lip sync. This shows where I started.

This month was much more difficult then the other months so far. I am not sure if the teaching didn’t click or the amount of work in the time given.

Moving on. See you next Month!

Dylan Smith